Trample, ward At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
Whenever a permanent you control is put into a graveyard, you get (an energy counter)., Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Flying, hasteWhen this creature enters, you get (two energy counters). Then you may pay one or more . When you do, this creature deals that much damage to each other creature.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
VigilanceWhen this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
FlashWhen Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.Cycling (, Discard this card: Draw a card.)