Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. — Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.
(Gain the next level as a sorcery to add its ability.)Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.: Level 2Whenever you sacrifice a permanent, target player mills two cards.: Level 3At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a...
Choose up to five worth of modes. You may choose the same mode more than once. — Draw a card. — Choose an artifact or creature you control. Create a token that's a copy of it. — Return each nonland, nontoken permanent to its owner's hand.
HasteWhenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
FlyingYou may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you attack, choose one —• Create a 1/1 white Rabbit creature token that's tapped and attacking.• Attacking creatures you control get +1/+1 until end of turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card., : Return another target creature you control to its owner's hand.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card., : Return another target creature you control to its owner's hand.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you attack, choose one —• Create a 1/1 white Rabbit creature token that's tapped and attacking.• Attacking creatures you control get +1/+1 until end of turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you attack, choose one —• Create a 1/1 white Rabbit creature token that's tapped and attacking.• Attacking creatures you control get +1/+1 until end of turn.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a 1/1 white Rabbit creature token. — Exile target nonland permanent. Its controller draws a card. — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
VigilanceAzure Beastbinder can't be blocked by creatures with power 2 or greater.Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Eluge's power and toughness are each equal to the number of Islands you control.Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a...
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Players can't gain life.Damage can't be prevented.When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Players can't gain life.Damage can't be prevented.When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.