Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)TrampleWhenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.
Choose up to five worth of modes. You may choose the same mode more than once. — Create a tapped Treasure token. — Exile the top two cards of your library. Until the end of your next turn, you may play them. — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card., : Return another target creature you control to its owner's hand.
Whenever one or more other creatures you control leave the battlefield without dying, draw a card., : Return another target creature you control to its owner's hand.
MenaceWhenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
TrampleWhen Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.You may play an additional land on each of your turns.
Eluge's power and toughness are each equal to the number of Islands you control.Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a...
Players can't gain life.Damage can't be prevented.When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.