Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, draw a card.
When Aria of Flame enters, each opponent gains 10 life.Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Choose two —• Each opponent sacrifices a creature of their choice.• Exile all opponents' graveyards.• Create a 1/1 white and black Spirit creature token with flying.• You gain 4 life.Entwine (Choose all if you pay the entwine cost.)