Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Choose one —• Target creature gets -6/-0 until end of turn.• Switch target creature's power and toughness until end of turn.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Target creature gets -6/-0 until end of turn.• Switch target creature's power and toughness until end of turn.Entwine (Choose both if you pay the entwine cost.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Azra Smokeshaper enters, target creature you control gains indestructible until end of turn.
Trample, hasteAt the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)Cycling (, Discard this card: Draw a card.)
Trample, hasteAt the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)Cycling (, Discard this card: Draw a card.)
Target player sacrifices an attacking creature of their choice.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Create a 1/1 white Soldier creature token.