Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.Alpine Guide attacks each combat if able.When Alpine Guide leaves the battlefield, sacrifice a Mountain.
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.Alpine Guide attacks each combat if able.When Alpine Guide leaves the battlefield, sacrifice a Mountain.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +2/+2 until end of turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature gets +2/+2 until end of turn.
Draw a card.Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
MenaceAt the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Choose one —• Target creature gets -6/-0 until end of turn.• Switch target creature's power and toughness until end of turn.Entwine (Choose both if you pay the entwine cost.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Azra Smokeshaper enters, target creature you control gains indestructible until end of turn.
Trample, hasteAt the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)Cycling (, Discard this card: Draw a card.)
Trample, hasteAt the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)Cycling (, Discard this card: Draw a card.)
Target player sacrifices an attacking creature of their choice.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player sacrifices an attacking creature of their choice.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)