When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
When Quakefoot Cyclops enters, up to two target creatures can't block this turn.Cycling (, Discard this card: Draw a card.)When you cycle Quakefoot Cyclops, target creature can't block this turn.
Choose one —• Create three 1/1 red Goblin creature tokens.• Creatures you control get +1/+1 and gain haste until end of turn.Entwine (Choose both if you pay the entwine cost.)
Target creature you control gets +2/+2 until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +2/+2 until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
FlyingWhen Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
: Endling gains menace until end of turn.: Endling gains deathtouch until end of turn.: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.): Endling gets +1/-1 or -1/+1 until end of turn.