Each Sliver creature card in your graveyard has unearth .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.), Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
As an additional cost to cast this spell, discard a card.: Lesser Masticore deals 1 damage to target creature.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchant creatureEnchanted creature gets +1/+1 and has flying.When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
You can't spend mana to cast this spell.Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .)You may cast Hogaak, Arisen Necropolis from your graveyard.Trample
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target., Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target., Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Watcher for Tomorrow enters tapped.When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
FlyingOnce during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")