FlyingWhen Faerie Seer enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Trample, hasteWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.At the beginning of the end step, sacrifice Lightning Skelemental.
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Enchant creatureEnchanted creature gets +1/+1 and has flying.When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Create two 4/4 green Rhino creature tokens with trample.