FlashFlyingWhen Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Reach, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
Each Sliver creature card in your graveyard has unearth .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Whenever Rhox Veteran attacks, tap target creature an opponent controls.
As Etchings of the Chosen enters, choose a creature type.Creatures you control of the chosen type get +1/+1., Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control.
MenaceEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Return target creature to its owner's hand. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.Alpine Guide attacks each combat if able.When Alpine Guide leaves the battlefield, sacrifice a Mountain.
Draw a card.Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
MenaceAt the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.Draw a card.
Choose one —• Target creature gets -6/-0 until end of turn.• Switch target creature's power and toughness until end of turn.Entwine (Choose both if you pay the entwine cost.)
Choose one —• Target creature gets -6/-0 until end of turn.• Switch target creature's power and toughness until end of turn.Entwine (Choose both if you pay the entwine cost.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.