Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
First strikeAt the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.Double strikeWerewolves you control have menace. (They can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.Creatures you control get +1/+1.
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.• Target opponent loses 2 life and you gain 2 life.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.Trample, haste
Return target instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.