FlyingWhen Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters, discard your hand, then draw three cards.
This spell costs less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters, discard your hand, then draw three cards.
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying., Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
When Haunted Dead enters, create a 1/1 white Spirit creature token with flying., Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.), Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.), Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.Creature spells you cast cost less to cast.At the beginning of each upkeep, if a...
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhen Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a...
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhen Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a...
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.
, Tap an untapped creature you control: Transform Town Gossipmonger.Incited Rabble attacks each combat if able.: Incited Rabble gets +1/+0 until end of turn.