Whenever another creature you control enters, you gain 1 life.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
FlyingWhenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
When Fiend Hunter enters, you may exile another target creature.When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Target creature gets +3/+1 and gains trample until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlashEmerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, tap up to four target permanents.
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Escalate (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player discards all the cards in their hand, then draws that many cards.• Collective Defiance deals 4 damage to target creature.• Collective Defiance deals 3 damage to target opponent or planeswalker.
Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creatures with power less than Shrill Howler's power can't block it.: Transform Shrill Howler.Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.TrampleWhenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker...
FlashFlyingExploit (When this creature enters, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.