Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Flash (You may cast this spell any time you could cast an instant.)When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
Flash (You may cast this spell any time you could cast an instant.)When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, create two 1/1 green Insect creature tokens.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, create two 1/1 green Insect creature tokens.
When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.(Melds with Graf Rats.)
When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.(Melds with Graf Rats.)
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, : Exile target creature you control., : Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
, : Exile target creature you control., : Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.: Transform Smoldering Werewolf.Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.