: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.Creature spells you cast cost less to cast.At the beginning of each upkeep, if a...
FlashFlyingWhen Spell Queller enters, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.), Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.