, : Exile target creature you control., : Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each of up to two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures.: Transform Smoldering Werewolf.Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
DefenderAt the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.Bane of Hanweir attacks each combat if able.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
DefenderAt the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.Bane of Hanweir attacks each combat if able.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.