When Fiend Hunter enters, you may exile another target creature.When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.Whenever a Werewolf you control enters, you may transform it.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
DefenderWhen Biolume Egg enters, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
DefenderWhen Biolume Egg enters, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)