You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.Flying, lifelinkOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
FlyingWhenever this creature attacks, put a +1/+1 counter on it.Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.
FlyingWhenever you attack with two or more creatures, draw a card.Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Equipped creature gets +1/+1 for each artifact you control.Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equip
When this enchantment enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
FlyingLandfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Green creature spells you cast cost less to cast.Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons., , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
FlyingYou don't lose unspent red mana as steps and phases end.When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.