Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)When this creature enters, creatures you control gain double strike until end of turn.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.): You may cast target Zombie creature card from your graveyard this turn.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon creature spell., , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
When this enchantment enters, you may discard a card. If you do, draw two cards., Sacrifice this enchantment: Creatures you control gain haste until end of turn.
FlyingYou may look at the top card of your library any time.You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
Flying, hasteLieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
FlyingWhenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —• Destroy target artifact that opponent controls.• This creature deals 4 damage to each other opponent.• Exile the top card of your library. You may play it this turn.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.