TrampleOther creatures you control have trample.Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
As this artifact enters, choose a creature type.Creatures you control of the chosen type get +1/+1.Whenever you cast a creature spell of the chosen type, draw a card.
Flying, first strikeWhenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life., Sacrifice another black creature: Draw a card.
FlashWhen this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.): Add .
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
FlyingMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature deals combat damage to a player, create a Treasure token.
As this artifact enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
FlyingWhenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
FlyingAs long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
FlyingWhenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.