When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creature you controlWhen Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Kicker (You may pay an additional as you cast this spell.)If this creature was kicked, it enters with two +1/+1 counters on it.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When Duskshell Crawler enters, put a +1/+1 counter on target creature.Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.