Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Target creature gets +2/+2 until end of turn.Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.−3: Create a 4/4 blue Elemental Bird creature token with flying.−8: You get an emblem with "Islands you control have ': Draw a card.'"
Kicker (You may pay an additional as you cast this spell.)Saproling creatures and other Treefolk creatures get +1/+1.When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Menace (This creature can't be blocked except by two or more creatures.)Whenever you gain life, put a feeding counter on Nazar, the Velvet Fang.Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Anje's Ravager attacks each combat if able.Whenever Anje's Ravager attacks, discard your hand, then draw three cards.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste (This creature can attack and as soon as it comes under your control.): Gingerbrute can't be blocked this turn except by creatures with haste., , Sacrifice Gingerbrute: You gain 3 life.
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Double strike (This creature deals both first-strike and regular combat damage.)Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)