Enchant playerAt the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
: Goblins you control get +1/+0 and gain haste until end of turn.Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creatures your opponents control get -1/-0., Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Vigilance, protection from multicoloredWhen Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
Double strikeHeroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Create a token that's a copy of target creature you control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
VigilanceConstellation — Whenever Eidolon of Astral Winds or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
Braulios of Pheres Band's power and toughness are each equal to the number of lands you control.Whenever Braulios of Pheres Band attacks, draw a card, then you may put a land card from your hand onto the battlefield.