You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player sacrifices thirteen creatures of their choice.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player sacrifices thirteen creatures of their choice.
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
+2: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control., : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
This creature enters with eight revival counters on it if you cast it.When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
When Kiora enters, draw two cards, then discard two cards.Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Protection from everythingIf Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
+1: Put a +1/+1 counter on up to one target creature.−3: Target creature gains flying and double strike until end of turn.−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells., : Each opponent discards a card. Activate only as a sorcery.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.): You may cast target Zombie creature card from your graveyard this turn.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control., : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control., : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
This spell can't be countered.Trample, ward Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...