FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens., Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Kiora enters, draw two cards, then discard two cards.Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn.": If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.): You may cast target Zombie creature card from your graveyard this turn.
FlyingWhenever you cast a noncreature spell, choose one —• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.• Create a 1/1 white Spirit creature token with flying.
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
This spell can't be countered.Trample, ward Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Flying, hasteThis creature attacks each combat if able.At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay . If you do, return this card from your graveyard to the battlefield.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)