Prismatic Evolutions
[Water] Goldeen
SV8PT5-20
If Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Common
Prismatic Evolutions
[Water] Seaking
SV8PT5-21
If Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.Draw 2 cards.
Uncommon
Prismatic Evolutions
[Psychic] Dusknoir
SV8PT5-37
Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out.During your opponent's next turn, the Defending Pokémon can't retreat.
Rare
Prismatic Evolutions
7 Kč
[Psychic] Aromatisse
SV8PT5-39
Your opponent's Active Pokémon is now Confused.
Common
Prismatic Evolutions
[Psychic] Scream Tail
SV8PT5-42
This attack does 20 damage to 1 of your opponent's Pokémon for each damage counter on this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
Prismatic Evolutions
[Psychic] Flutter Mane
SV8PT5-43
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.Put 2 damage counters on your opponent's Benched Pokémon in any way you like.
Rare
Prismatic Evolutions
[Psychic] Fezandipiti
SV8PT5-45
If this Pokémon has any Darkness Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.This attack does 30 damage for each Energy attached to this Pokémon.
Rare
Prismatic Evolutions
7 Kč
[Psychic] Iron Boulder
SV8PT5-46
If you don't have the same number of cards in your hand as your opponent, this attack does nothing.
Prismatic Evolutions
Rare