If this Pokémon is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon for each Metal Energy attached to this Pokémon.During your opponent's next turn, the Defending Pokémon can't retreat.
During your next turn, this Pokémon can't use Flare Strike.This attack does 180 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 40 damage for each Energy attached to this Pokémon.Look at the top 20 cards of your deck and attach any number of Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
If your opponent's Active Pokémon is a Pokémon ex or Pokémon V, this attack does 110 more damage.Discard all Energy from this Pokémon. During your opponent's next turn, they can't play any Item cards from their hand.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal all damage from each of your Evolution Pokémon. If you healed any damage in this way, discard all Energy from those Pokémon.Your opponent's Active Pokémon is now Confused.