Temporal Forces
[Psychic] Ribombee - Reverse Holo
SV5-76R
During your next turn, if the Defending Pokémon is Knocked Out, take 2 more Prize cards.
Uncommon
Temporal Forces
[Psychic] Scream Tail - Reverse Holo
SV5-77R
Heal 100 damage from 1 of your Benched Ancient Pokémon.
Uncommon
Temporal Forces
[Psychic] Flutter Mane - Reverse Holo
SV5-78R
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.Put 2 damage counters on your opponent's Benched Pokémon in any way you like.
Rare
Temporal Forces
[Psychic] Iron Valiant - Reverse Holo
SV5-79R
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)During your next turn, this Pokémon can't use Zen Blade.
Uncommon
Temporal Forces
[Psychic] Iron Valiant - Reverse Holo
SV5-80R
Look at the top 4 cards of your deck and put them back in any order.If you played a Future Supporter card from your hand during this turn, this attack does 100 more damage.
Rare
Temporal Forces
[Fighting] Relicanth - Reverse Holo
SV5-84R
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
Rare
Temporal Forces
[Fighting] Drilbur - Reverse Holo
SV5-85R
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 Basic Fighting Energy cards and discard them. Then, shuffle your deck.
Common
Temporal Forces
[Fighting] Excadrill - Reverse Holo
SV5-86R
This Pokémon also does 50 damage to itself.
Uncommon
Temporal Forces
[Fighting] Golett - Reverse Holo
SV5-87R
Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.
Common
Temporal Forces