Temporal Forces
[Psychic] Azumarill
SV5-65
Flip a coin. If heads, this attack does 30 more damage.During your next turn, this Pokémon can't attack.
Common
Temporal Forces
[Psychic] Bronzor
SV5-68
If your opponent's Active Pokémon is a Psychic Pokémon, this attack does 30 more damage.
Common
Temporal Forces
[Psychic] Bronzong
SV5-69
During your opponent's next turn, they can't play any Pokémon from their hand to evolve their Pokémon.
Uncommon
Temporal Forces
[Psychic] Elgyem
SV5-73
Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Common
Temporal Forces
[Psychic] Beheeyem
SV5-74
This attack does 20 damage for each of your Pokémon in play.
Uncommon
Temporal Forces
[Psychic] Ribombee
SV5-76
During your next turn, if the Defending Pokémon is Knocked Out, take 2 more Prize cards.
Temporal Forces
Uncommon
[Psychic] Scream Tail
SV5-77
Heal 100 damage from 1 of your Benched Ancient Pokémon.
Uncommon
Temporal Forces
[Psychic] Flutter Mane
SV5-78
As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight Fluttering.Put 2 damage counters on your opponent's Benched Pokémon in any way you like.
Rare
Temporal Forces
[Psychic] Iron Valiant
SV5-79
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)During your next turn, this Pokémon can't use Zen Blade.
Uncommon
Temporal Forces
[Grass] Roselia
SV5-8
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
Common
Temporal Forces
7 Kč
[Psychic] Iron Valiant
SV5-80
Look at the top 4 cards of your deck and put them back in any order.If you played a Future Supporter card from your hand during this turn, this attack does 100 more damage.
Rare
Temporal Forces