: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Enchant creature you controlEnchanted creature has ": This creature deals 1 damage to any target."Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand., Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Play with your hand revealed.If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Merieke Ri Berit doesn't untap during your untap step.: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Hunting Moa enters or dies, put a +1/+1 counter on target creature.
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, Sacrifice a Wizard: Counter target spell.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.