Play with your hand revealed.If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Choose one —• Target player discards a card.• Target creature gets +2/-1 until end of turn.• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Mindless Automaton enters with two +1/+1 counters on it., Discard a card: Put a +1/+1 counter on Mindless Automaton.Remove two +1/+1 counters from Mindless Automaton: Draw a card.
, : Exile target creature you control.At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
TrampleLeviathan enters tapped and doesn't untap during your untap step.At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)