Scarlet & Violet
[Psychic] Kirlia - Reverse Holo
SV1-85R
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
Common
Scarlet & Violet
[Psychic] Shuppet - Reverse Holo
SV1-87R
Flip a coin. If heads, during your opponent's next turn, they can't play any Item cards from their hand.
Common
Scarlet & Violet
[Psychic] Drifloon - Reverse Holo
SV1-89R
This attack does 30 damage for each damage counter on this Pokémon.
Common
Scarlet & Violet
[Psychic] Drifblim - Reverse Holo
SV1-90R
Put 8 damage counters on your opponent's Pokémon in any way you like.
Uncommon
Scarlet & Violet
[Psychic] Floette - Reverse Holo
SV1-92R
Flip a coin. If heads, this attack does 30 more damage, and heal 30 damage from this Pokémon.
Common
Scarlet & Violet
[Psychic] Florges - Reverse Holo
SV1-93R
Your Pokémon in play have no Weakness.During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).
Uncommon
Scarlet & Violet
[Psychic] Dedenne - Reverse Holo
SV1-94R
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Common
Scarlet & Violet
[Psychic] Dedenne - Reverse Holo
SV1-95R
This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.
Common
Scarlet & Violet
[Psychic] Klefki - Reverse Holo
SV1-96R
As long as this Pokémon is in the Active Spot, Basic Pokémon in play (both yours and your opponent's) have no Abilities, except for Mischievous Lock.Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
Rare
Scarlet & Violet