Journey Together
[Colorless] Hop's Dubwool - Reverse Holo
SV9-136R
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Rare
Journey Together
[Grass] Metapod - Reverse Holo
SV9-2R
During your opponent's next turn, prevent all damage done to this Pokémon by attacks if that damage is 60 or less.
Common
Journey Together
[Grass] Paras - Reverse Holo
SV9-4R
Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Common
Journey Together
[Grass] Parasect - Reverse Holo
SV9-5R
Your opponent's Active Pokémon is now Asleep.Flip 2 coins. This attack does 30 more damage for each heads.
Common
Journey Together
[Grass] Lilligant - Reverse Holo
SV9-7R
Attacks used by your Grass Pokémon and Fire Pokémon do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Common
Journey Together
[Grass] Maractus - Reverse Holo
SV9-8R
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.During your opponent's next turn, the Defending Pokémon can't retreat.
Uncommon
Journey Together