Enchant creatureAs Flickering Ward enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.: Return Flickering Ward to its owner's hand.
Target player mills three cards.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Create two 4/4 green Rhino creature tokens with trample.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
+1: Target player draws two cards, then discards two cards.−2: Gain control of target artifact.−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
This artifact enters with three wish counters on it., , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.