(: Add .)Mystic Sanctuary enters tapped unless you control three or more other Islands.When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
+1: Target player draws two cards, then discards two cards.−2: Gain control of target artifact.−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Spike Weaver enters with three +1/+1 counters on it., Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature., Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
+1: You may discard a card. If you do, draw a card.+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.−7: Create four 5/5 red Dragon creature tokens with flying.
At the beginning of your upkeep, you may put a soot counter on Smokestack.At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.