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[1][W] Intangible Vibes

MB2#516#N
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

[rare] rare

Mystery Booster 2

7 Kč
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[2][L][2][G] Keeper of the Crown // Coronation of the Wilds

MB2#577#N
( can be paid with one mana from a legendary source.)Other legendary creatures you control get +1/+1 and have indestructible.Target creature you control becomes a legendary Noble in addition to its other types and gains ": Add one mana of any color."Draw a card.

Mystery Booster 2

[rare] rare

7 Kč
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[2][B][G][U] Hish of the Snake Cult

MB2#595#N
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Mystery Booster 2

[rare] rare

7 Kč
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[1][G] Questing Cosplayer

MB2#583#N
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

Mystery Booster 2

[rare] rare

7 Kč
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[2][G] Glade of the Pump Spells

MB2#576#N
(You have to pay to play this land as your land drop. It's green.)When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.: Add .

[rare] rare

Mystery Booster 2

7 Kč
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[3][B] Yawgmoth's Day Planner

MB2#555#N
, Pay 2 life: Add .You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.)If a card would be put into your graveyard from anywhere, exile it instead.

[rare] rare

Mystery Booster 2

7 Kč
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[1][U] Subgoyf

MB2#536#N
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

Mystery Booster 2

[rare] rare

7 Kč
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[U][R] Pokey, the Scallywagg

MB2#600#N
MenaceIf you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Mystery Booster 2

[rare] rare

7 Kč
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[2] Omnipresent Impostor

MB2#504#N
ChangelingOmnipresent Impostor has all card names.As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Mystery Booster 2

[rare] rare

7 Kč
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Madlands

MB2#614#N
Madlands enters the battlefield tapped.: Add or .Madness (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

[rare] rare

Mystery Booster 2

7 Kč
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Omenpath to Naya

MB2#616#N
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.): Add , , or .

[rare] rare

Mystery Booster 2

7 Kč
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[3][W] Defender of the Queue

MB2#512#N
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

[rare] rare

Mystery Booster 2

7 Kč
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[3][U] Blurry Visionary

MB2#526#N
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

[rare] rare

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7 Kč
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[2][B][B] Common Black Removal

MB2#543#N
Choose one. Destroy target creature, then —• Create a Food token.• Create a Treasure token.• Put a menace counter on a creature you control.• That creature's controller mills cards equal to its power.

[rare] rare

Mystery Booster 2

7 Kč
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[0] Orb of Origin

MB2#609#N
: Add one mana of any color.Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)

[rare] rare

Mystery Booster 2

7 Kč
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[W][U] Lavinia, Azorius Renegade

MB2#86#N
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

[rare] rare

Mystery Booster 2

7 Kč
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[G] Basking Rootwalla

MB2#65#N
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Mystery Booster 2

[common] common

7 Kč
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[3][W] Friarball

MB2#514#N
Create a 2/2 white Monk creature token.Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

[rare] rare

Mystery Booster 2

7 Kč
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[W] Tax Taker

MB2#524#N
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

[rare] rare

Mystery Booster 2

7 Kč
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[1][G] Built Bear

MB2#572#N
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .)1 point each → Flash; deathtouch; reach; vigilance; or ward 2 points → : Add one mana of any color.3 points each → +1/+1; or +0/+24 points → When this creature enters the battlefield,...

Mystery Booster 2

[rare] rare

7 Kč
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[6] Who's That Praetor?

MB2#506#N
Choose one at random. Create a token that's a copy of the chosen card.• Elesh Norn, Mother of Machines• Jin-Gitaxias, Progress Tyrant• Sheoldred, the Apocalypse• Urabrask, Heretic Praetor• Vorinclex, Monstrous Raider• Ebon Praetor

[rare] rare

Mystery Booster 2

7 Kč
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[2][R][W] Mothers Yamazaki

MB2#598#N
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and...

Mystery Booster 2

[rare] rare

7 Kč
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[2][R][R] Nalathni Dragon

MB2#197#N
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.): Nalathni Dragon gets...

Mystery Booster 2

[rare] rare

7 Kč
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[1][G-W][G-W] Kitchen Finks

MB2#85#N
When Kitchen Finks enters, you gain 2 life.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mystery Booster 2

[uncommon] uncommon

7 Kč
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[R] Pyromancy 101

MB2#566#N
Pyromancy 101 deals 1 damage to any target.Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")

[rare] rare

Mystery Booster 2

7 Kč
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[2][G] Starting Town NPC

MB2#585#N
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Mystery Booster 2

[rare] rare

7 Kč
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[1][U] Two by Four

MB2#538#N
Choose one or both —• Put a base power 4 counter on target creature.• Put a base toughness 4 counter on target creature.

[rare] rare

Mystery Booster 2

7 Kč
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[3][W] Noble Ox

MB2#521#N
FlashWhen Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.Noble Ox can block any number of creatures.

[rare] rare

Mystery Booster 2

7 Kč
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[R] Unholy Heat

MB2#63#N
Unholy Heat deals 2 damage to target creature or planeswalker.Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

[common] common

Mystery Booster 2

7 Kč
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