Mystery Booster 2

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[1][B] Toofer, Keeper of the Full Grip

MB2#554#N
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[2][U] Duelists' Convocation International

MB2#529#N
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[1][R] Ancient Grudge

MB2#53#N
Destroy target artifact.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mystery Booster 2

[common] common

7 Kč
Vyprodáno

[3][B][B] Street Wraith

MB2#49#N
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Mystery Booster 2

[common] common

7 Kč
Vyprodáno

[2][U] Panglacial Shinobi

MB2#534#N
Library ninjutsu (, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[1][U] Heart of a Duelist

MB2#530#N
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)When Heart of a Duelist enters the battlefield, draw a card.

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[B][B] TLDR

MB2#553#N
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[2][U] Night of the Flying Merfolk

MB2#532#N
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)I — Create two 1/1 blue Merfolk creature tokens.II — Put a flying counter on each tapped creature you control.III — Draw a card for each creature you control that dealt combat...

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[U] Map to Lorthos's Temple

MB2#531#N
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.☐ Diving Gear — An artifact enters the battlefield under your control.☐ Merfolk — A Merfolk enters the battlefield under your control.☐ Ritual — You cast an instant or...

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[3][R] Throes of Chaos

MB2#62#N
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mystery Booster 2

[uncommon] uncommon

7 Kč
Vyprodáno

Processing Plant

MB2#617#N
Processing Plant enters the battlefield tapped.When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.: Add , , , or .

[rare] rare

Mystery Booster 2

7 Kč
Vyprodáno

[2][B] Pinchy McStingbutt

MB2#552#N
DeathtouchWhenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

Mystery Booster 2

[rare] rare

7 Kč
Vyprodáno

[W] Champion of the Hareish

MB2#511#N
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on...

[rare] rare

Mystery Booster 2

7 Kč
Vyprodáno

[2][R][D] Boulder Jockey

MB2#560#N
( is a land drop. You may give up one potential land drop this turn to pay for .)Whenever Boulder Jockey attacks, you may pay . If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

[rare] rare

Mystery Booster 2

7 Kč
Vyprodáno

[2][R][R] Planeswalkerificate

MB2#565#N
Enchant creature you controlEnchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —+1: Add .−1: Exile the top card of your library. You...

[rare] rare

Mystery Booster 2

7 Kč
Vyprodáno

[4][B] Dead Ringers

MB2#41#N
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

[common] common

Mystery Booster 2

7 Kč
Vyprodáno
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