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[4][B] Halving Season

MB2#545#N
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

[rare] rare

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[3][U-R][U-R] Lutri, Pauper Otter

MB2#597#N
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

[rare] rare

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[R] Pyromancy 101

MB2#566#N
Pyromancy 101 deals 1 damage to any target.Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")

[rare] rare

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[2][G] Starting Town NPC

MB2#585#N
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

[rare] rare

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[1][U] Two by Four

MB2#538#N
Choose one or both —• Put a base power 4 counter on target creature.• Put a base toughness 4 counter on target creature.

[rare] rare

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[C][W][U][B][R][G][S] Wowzer, the Aspirational

MB2#604#N
Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

[rare] rare

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[3][W] Noble Ox

MB2#521#N
FlashWhen Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.Noble Ox can block any number of creatures.

[rare] rare

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[6] Runed Terror

MB2#610#N
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then...

[rare] rare

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[2][W] Plain Walker

MB2#522#N
PlainswalkPlaneswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

[rare] rare

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[1][W] Abbot of the Sacred Meeple

MB2#507#N
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary,...

[rare] rare

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[2] Microscope

MB2#607#N
: Surveil 1.: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

[rare] rare

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[4][R][R][R] Zone of Flame

MB2#571#N
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

[rare] rare

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[5][R] Bolshack Dragon

MB2#558#N
Double b̶r̶e̶a̶k̶e̶r̶ strikeWhile attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.

[rare] rare

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Maestros' Totally Safe Hideout

MB2#615#N
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)Maestros' Totally Safe Hideout enters the battlefield tapped.: Add , , or .

[rare] rare

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[8][C-P][C-P] Kozilek, Compleated

MB2#502#N
( can be paid with either or 2 life.)When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

[rare] rare

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[2][U][U] Alberix, the Trade Planet

MB2#525#N
Planet (When this permanent enters, exile the top five cards of your library as its resources.)Trade Routes — At the beginning of your precombat main phase, choose one —• Discard a card. If you do, put two of Alberix's resources into its owner's hand.• Exile the top card of your library as a resource.

[rare] rare

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[1][G] Penumbra Umbra

MB2#580#N
Enchant creature you controlWhen Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

[rare] rare

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[3][B] Creepy Crawler

MB2#544#N
Menace, reachWhenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

[rare] rare

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[4] Luxior, Ignited

MB2#606#N
Equipped creature gets +1/+1 for each counter on Luxior, Ignited.+1: Attach this Equipment to up to one target creature you control.−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

[rare] rare

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[4][U][R] Value Town // Take a Trip to...

MB2#621#N
Value Town enters the battlefield tapped.: Add or .Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)

[rare] rare

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