Mystery Booster 2
[2][U] Mana Short
MB2#166#N
Tap all lands target player controls and that player loses all unspent mana.
[rare] rare
Mystery Booster 2
[4] Power Matrix
MB2#229#N
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
[rare] rare
Mystery Booster 2
[B] Death's Shadow
MB2#180#N
Death's Shadow gets -X/-X, where X is your life total.
[rare] rare
Mystery Booster 2
[G] Nature's Claim
MB2#69#N
Destroy target artifact or enchantment. Its controller gains 4 life.
[common] common
Mystery Booster 2
[1][U][U] Narset, Parter of Veils
MB2#32#N
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[uncommon] uncommon
Mystery Booster 2
[4][W] Kenrith, the Returned King
MB2#13#N
: All creatures gain trample and haste until end of turn.: Put a +1/+1 counter on target creature.: Target player gains 5 life.: Target player draws a card.: Put target creature card from a graveyard onto the battlefield under its owner's control.
[mythic] mythic
Mystery Booster 2
[U] Consider
MB2#25#N
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)Draw a card.
[common] common
Mystery Booster 2
[3] Proteus Staff
MB2#140#N
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
[rare] rare
Mystery Booster 2
[W] Flickering Ward
MB2#11#N
Enchant creatureAs Flickering Ward enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.: Return Flickering Ward to its owner's hand.
[uncommon] uncommon
Mystery Booster 2