Mystery Booster 2
[1][U][U] Equilibrium
MB2#162#N
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
[rare] rare
Mystery Booster 2
[2][U] Mana Short
MB2#166#N
Tap all lands target player controls and that player loses all unspent mana.
[rare] rare
Mystery Booster 2
[4] Power Matrix
MB2#229#N
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
[rare] rare
Mystery Booster 2
[R] Goblin Guide
MB2#58#N
HasteWhenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
[rare] rare
Mystery Booster 2
[2][U] Mystical Dispute
MB2#31#N
This spell costs less to cast if it targets a blue spell.Counter target spell unless its controller pays .
[uncommon] uncommon
Mystery Booster 2
[1][U][U] Jace Beleren
MB2#29#N
+2: Each player draws a card.−1: Target player draws a card.−10: Target player mills twenty cards.
[mythic] mythic
Mystery Booster 2
[1][W] Serenity
MB2#152#N
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
[rare] rare
Mystery Booster 2
Ghost Quarter
MB2#109#N
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
[uncommon] uncommon
Mystery Booster 2