Mystery Booster 2

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[1][W] Intangible Vibes

MB2#516#N
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

[rare] rare

Mystery Booster 2

9 Kč
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[2][G] Glade of the Pump Spells

MB2#576#N
(You have to pay to play this land as your land drop. It's green.)When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.: Add .

[rare] rare

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9 Kč
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[U][R] Pokey, the Scallywagg

MB2#600#N
MenaceIf you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

[rare] rare

Mystery Booster 2

9 Kč
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[3][U][B] Stone Drake

MB2#602#N
FlyingWhen Stone Drake enters the battlefield, choose one —• Distract — Tap target land. Draw a card.• Enthrall — Target player discards a card for each spell you've cast this turn.

[rare] rare

Mystery Booster 2

9 Kč
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[W] Tax Taker

MB2#524#N
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

[rare] rare

Mystery Booster 2

9 Kč
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[B] Stitcher's Supplier

MB2#48#N
When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

[uncommon] uncommon

Mystery Booster 2

9 Kč
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[R] Pyromancy 101

MB2#566#N
Pyromancy 101 deals 1 damage to any target.Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")

[rare] rare

Mystery Booster 2

9 Kč
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[2][G] Starting Town NPC

MB2#585#N
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

[rare] rare

Mystery Booster 2

9 Kč
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[C][W][U][B][R][G][S] Wowzer, the Aspirational

MB2#604#N
Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

[rare] rare

Mystery Booster 2

9 Kč
Vyprodáno
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