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[2][G] Starting Town NPC

MB2#585#N
Each creature card in your hand has a Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for . Then exile it, and you may cast the creature later from exile.)Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

[rare] rare

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7 Kč
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[1][U] Two by Four

MB2#538#N
Choose one or both —• Put a base power 4 counter on target creature.• Put a base toughness 4 counter on target creature.

[rare] rare

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7 Kč
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[3][W] Noble Ox

MB2#521#N
FlashWhen Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.Noble Ox can block any number of creatures.

[rare] rare

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7 Kč
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[R] Unholy Heat

MB2#63#N
Unholy Heat deals 2 damage to target creature or planeswalker.Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

[common] common

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7 Kč
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[2][W] Plain Walker

MB2#522#N
PlainswalkPlaneswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

[rare] rare

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7 Kč
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[1][W] Abbot of the Sacred Meeple

MB2#507#N
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary,...

[rare] rare

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7 Kč
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[4][R][R][R] Zone of Flame

MB2#571#N
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

[rare] rare

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7 Kč
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[2] Sword of the Meek

MB2#98#N
Equipped creature gets +1/+2.Equip Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

[uncommon] uncommon

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7 Kč
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[2][U][U] Alberix, the Trade Planet

MB2#525#N
Planet (When this permanent enters, exile the top five cards of your library as its resources.)Trade Routes — At the beginning of your precombat main phase, choose one —• Discard a card. If you do, put two of Alberix's resources into its owner's hand.• Exile the top card of your library as a resource.

[rare] rare

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7 Kč
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