At the beginning of your upkeep, you may put a soot counter on Smokestack.At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.
(: Add .)Mystic Sanctuary enters tapped unless you control three or more other Islands.When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
+1: You may discard a card. If you do, draw a card.+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.−7: Create four 5/5 red Dragon creature tokens with flying.
As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card, put that card onto the battlefield, then shuffle.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
As Black Vise enters, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
As The Rack enters, choose an opponent.At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
Enchant creatureAs Flickering Ward enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.: Return Flickering Ward to its owner's hand.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.