Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
+2: Creatures you control with flying get +1/+1 until end of turn.−3: Create a 4/4 white Angel creature token with flying and vigilance.−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Target player mills three cards.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")