When Suncleanser enters, choose one —• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
As Alpine Moon enters, choose a nonbasic land card name.Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Hungering Hydra enters with X +1/+1 counters on it.Hungering Hydra can't be blocked by more than one creature.Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)