When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.Whenever an opponent gains control of a permanent you control, create a Treasure token.
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token.Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)I, II, III, IV — Create three 2/2 white Knight creature tokens.V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.Indestructible
, : Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Equipped creatures you control have haste.Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep.
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.Hero's Sundering — , : Exile target nonland permanent. Transform Venat. Activate only as a sorcery.IndestructibleBlessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains...
When Jill enters, return up to one other target nonland permanent to its owner's hand., : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.(As this Saga enters and after your draw step, add a lore counter.)I, II — Mesmerize — Target creature can't be blocked this turn.III — Cold Snap — Tap all...
Vigilance (Attacking doesn't cause this creature to tap.)When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
LifelinkWhenever you gain life, put a +1/+1 counter on Aerith Gainsborough.When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.