DeathtouchDarkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.LifelinkProtect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
LifelinkWhenever you gain life, put a +1/+1 counter on Aerith Gainsborough.When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.Whenever an opponent gains control of a permanent you control, create a Treasure token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)I, II, III, IV — Create three 2/2 white Knight creature tokens.V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.Indestructible
Black spells you cast cost less to cast.If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life., : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card d of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.FlyingWhen Chaos dies, put it on the bottom of its owner's library.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gungnir — Destroy target creature an opponent controls.II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."III — Hall of Sorrow — Draw two cards. Each player loses 2 life.