As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
Reach (This creature can block creatures with flying.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Whenever an artifact you control enters, surveil 1.At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
MenaceWhenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Jecht Beam — Each opponent discards a card II and you draw a card.III — Ultimate Jecht Shot — Each opponent...
When Jill enters, return up to one other target nonland permanent to its owner's hand., : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.(As this Saga enters and after your draw step, add a lore counter.)I, II — Mesmerize — Target creature can't be blocked this turn.III — Cold Snap — Tap all...