Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
IndestructibleWhen Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance, ward Damage isn't removed from this creature during cleanup steps.All damage that would be dealt to you and other permanents you control is dealt to this creature instead.When this creature dies, exile it and create ten tapped Treasure tokens.
Blue spells you cast cost less to cast.If an opponent would mill one or more cards, they mill that many cards plus four instead., : Each opponent mills cards equal to the number of cards in your hand.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
When Jill enters, return up to one other target nonland permanent to its owner's hand., : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.(As this Saga enters and after your draw step, add a lore counter.)I, II — Mesmerize — Target creature can't be blocked this turn.III — Cold Snap — Tap all...
ReachVehicles you control get +1/+1 and have vigilance and reach.Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay . If you do, after this phase, theres is an additional combat phase.
Whenever an artifact you control enters, surveil 1.At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Vigilance (Attacking doesn't cause this creature to tap.)At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.