Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
ReachVehicles you control get +1/+1 and have vigilance and reach.Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay . If you do, after this phase, theres is an additional combat phase.
Whenever an artifact you control enters, surveil 1.At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
, Tap this creature: Copy target activated or triggered ability you control X times. You may choose new targets for the copy. This ability can't be copied, and X can't be 0. (Mana abilities can't be targeted)
DeathtouchDarkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.LifelinkProtect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power onto up to one other target creature. That creature becomes a Mutant in addition to its other types.Whenever a Mutant you control dies during your turn, draw cards equal to its power.
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.The Sundering — , : Exile target nonland permanent. Transform Venat. Activate only as a sorcery.IndestructibleBlessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, that...
This spell can't be countered.FlyingYou have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)